At-a-Glance Cards
MARCH-E
Massive bleeding → Airway → Respiration → Circulation → Hypothermia/Head → Everything else
- Massive bleeding: Direct pressure → hemostatic packing → tourniquet (note time)
- Airway: Head‑tilt chin‑lift or jaw thrust; position of comfort
- Respiration: Expose; seal open chest wounds; sit up if easier to breathe
- Circulation: Pulse/skin; manage shock; elevate legs if no trauma
- Hypothermia/Head: Insulate from ground; wrap; monitor AVPU
- Everything else: Secondary survey; meds/IDs; vitals every 5–15 min
Hypothermia/Hyperthermia
Hypothermia
- Signs: Shivering → slurred speech → drowsy → shivering stops (worse)
- Actions: Dry layers, wind/water block, warm sweet drinks if alert, heat packs to armpits/groin/neck; handle gently
Hyperthermia
- Signs: Cramps → exhaustion (sweaty, weak) → stroke (altered, very hot)
- Actions: Shade, water/ORS, cool with water and fanning; ice to neck/groin/armpits; call EMS for stroke signs
Dehydration ORS Recipe
1 L safe water + 6 level tsp sugar + 1/2 level tsp salt; stir until dissolved; taste lightly salty.
Sip steadily; if vomiting, 5–10 mL every 2–3 minutes.
GAR (Green/Amber/Red) Quick Card
People — warm, hydrated, uninjured? If cold/injured → Red/controls. Environment — stable weather, safe terrain? Thunder, high winds, flood risk → Red. Equipment — light, layers, comms, nav working? Missing critical gear → Amber/Red. Plan — Go/No‑Go thresholds set? Decision points and backstops noted? If not → Amber.
Decide: Green = proceed; Amber = proceed with controls; Red = stop/change plan.
PACE Comms Quick Card
Primary: call — [fill] Alternate: text/app — [fill] Contingency: radio Ch [ch] / Tone [tone] @ [hh:mm] for [mins] Emergency: Rendezvous at [place] by [hh:mm] if comms fail
Message: WHO / WHERE / WHEN / WHAT / INTENT
Print, cut, and laminate for kits.